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NWN: Infinite Dungeons - Night On The Town #3
Known for their ruthless crusading, fervent devotion to the Wyrm Dragon and the Blood Moon that rises on the eve of their conquests. Surrounding lands recognize the rising of the Blood Moon as a sign of the Raiders' insatiable blood lust coming into focus on their precarious hold on life and freedom. Their history long lost and only known by the Raiders themselves, only myth, legend and rumor inform the doomed defenders of the Raiders' choosen victim nations.
This forum contains discussions focused on various aspects of the NWN product and by-products, both from Bioware and Public origin.
This thread contains discussions on story-lines that may or may not be included as part of the Wyrm Raiders guild efforts.
This thread is intended to be used for NWN v1.x CEP questions and discussions.
This thread is intended to be used for NWN v1.x DB Methodology questions and discussions.
This thread is to be used for feedback, discussion, etc. for the Mt. Tunnel. This includes the design, the arrangement, the audio, the environmental, the scripting, the story-lines & sub-plots and anything else pertaining to the Mt. Tunnel.
This thread is to be used for feedback, discussion, etc. for the Enchanted Forest Module. This includes the design, the arrangement, the audio, the environmental, the scripting, the story-lines & sub-plots and anything else pertaining to the Enchanted Forest.
I took a look at the moutain road module I thought it was pretty cool and thought once you were done putting every thing in there you should make the mountain road the Wyrm raiders camp sight. first of all this is just my thought but you should like make the bottom half the regular camp and the top half the elite camp. So if Any one was to try and invade the castle from a secret part (Moutain Pass) that they thought the wyrm raiders didn't know about but they did and so they would be able to surprise the enemy. Also I was thinking at the camp there would be people there that would offer you a sub quest so that way you could just get some gold off of it and of course there would always be a continual quest like say there is a guy that is needing food for the camp because there starting to run outand he said how much food you bring him is how much gold you get. but of course this is just what I think and I think that would be pretty cool I don't know about you guys but type back and give me your opinion.
Well, the Homeland is beautiful. I did want to mention, I fell asleep walking thru it. :-)
Is there anyway to go fishing in that place? It would be cool if I could make him sit down and fish a little, maybe start a campfire and clean and eat the fish. Watch the trout jump up the waterfalls. Need a couple of bears trying to catch them, too.
Oh, yeah. It would also be cool to see the White Rabbit run by every now and then claiming how late he was, and disappear into a hole.
I am starting this thread for you guys to use to hash out how you want to handle/organize this. Post each of your comments on the blog, not via email. I am about to leave to go to Showlow and ski, will be back on Sunday. I expect to be able to read back thru this thread the entire history on how you guys plan to organize and assign ownership, etc. of this. So, when I get back, I can learn all of it as if I were a new member of the Guild, and get completely up to speed on it. :-)
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