2/21/2005

2/09/2005

Character Building hints

check out this site on how to go about building great characters

http://nwn.bioware.com/underdark/character_builds.html

2/08/2005

NWN: Community Expansion Pack (CEP)

This thread is intended to be used for NWN v1.x CEP questions and discussions.

NWN: Scripting

This thread is intended to be used for NWN v1.x Scripting questions and discussions.

NWN: DB Methodology

This thread is intended to be used for NWN v1.x DB Methodology questions and discussions.

2/07/2005

NWN: Engine

This thread is intended to be used for General NWN v1.x questions and discussions.

2/06/2005

Combat Tactics...ingame

we need to all get on the same page on this. This is my attempt to start a conversation about team work.

First off...we need to stick together...too many folks just running off diffeerent directions and no one making sure that no one is getting left behind. Dad got left behind several times...Chip once...I got left once...that kind of stuff gets whole parties killed.
Next...those who take point, And i think it is a good idea to have one or two point men when exploring a dungeon, need to be fighter types. The point men need to be the two strongest fighter types in the group.
Secondly, we need to all be thinking constantly "are we entering an area that is obviously going to trigger an encounter"? Their were several times when we got surprised and basically had our magical pants down when we should have known...for instance the dragon skeleton of Kodan...that was obvious. We should have stopped right as soon as we spotted it and prepared for a big encounter...with our magical enhancements and spells all powered up we would have taken those drow elves and that drider.
So, I propose that each time everyone starts to run off and leave one of us that we hit the pause until everyone is back on the same page...also, concerning entering trigger points...lets use the pause to always alert everyone. So basically do not pause without saying something to all of us...because we are always gonna expect something to be going down when we pause.

2/05/2005

Gold vs Platinum capatabilty issues

last night Dad and I werenot able to log onto the family module...as you all know. Just to test things out I downloaded an community built module and tried to open it...i could not becasue of my lack of the second expansion. Dad wants us to have some serious discussion here...today preferrably, before we go off half cacked and order the expansions. What other options do we have?

2/02/2005

Mountain Tunnel Module Test

This thread is to be used for feedback, discussion, etc. for the Mt. Tunnel. This includes the design, the arrangement, the audio, the environmental, the scripting, the story-lines & sub-plots and anything else pertaining to the Mt. Tunnel.

Enchanted Forest Module Test

This thread is to be used for feedback, discussion, etc. for the Enchanted Forest Module. This includes the design, the arrangement, the audio, the environmental, the scripting, the story-lines & sub-plots and anything else pertaining to the Enchanted Forest.

Membership requirments

I know we've been putting this off, but it keeps coming up. I consider myself to be rather conservative when it comes to this issue. I only want to allow people that we have played with and "know". Playing with someone once isn't gonna cut it...They are gonna have to come to the website and post. They are gonna have to talk to us and really tell us what they think about online gaming. They are gonna have to prove that they are not gonna be jerky numb-skulls in-game. There is gonna have to be some "prove yourself" dungeon crawls where we invite the applicant in and let them come and prove themselves...and like I said, once is not enough for me...they are gonna have to come back several times. In my mind, if someone is willing to go through that then they are gonna be a good nice type of guy that would add to the experience by just being there. I also think we should require that the applicants get so many of us to vouch for them...like 5 members have to vouch for an applicant to be allowed in. Concerning those folks that we know in real life that want to play they are already members as far as i'm conserned...if Dewayn Collins ...just as an example... decided to start playing...he is in... we "know" him, he has proven himself in real life. Thats why Keaton is just in...we know the guy. There are some folks from my days of EQ and DAOC that I would vouch for, but not many...online gamers are just not always upstanding folks...we do not know them in real life and so they are willing sometimes to do unacceptable things in game. I remember once in Ultima Online one player accused some others of sexual harrasment. We just need to be very particular about who we allow on to our server is all I'm trying to say.

2/01/2005

Mountain Road Module Test

I took a look at the moutain road module I thought it was pretty cool and thought once you were done putting every thing in there you should make the mountain road the Wyrm raiders camp sight. first of all this is just my thought but you should like make the bottom half the regular camp and the top half the elite camp. So if Any one was to try and invade the castle from a secret part (Moutain Pass) that they thought the wyrm raiders didn't know about but they did and so they would be able to surprise the enemy. Also I was thinking at the camp there would be people there that would offer you a sub quest so that way you could just get some gold off of it and of course there would always be a continual quest like say there is a guy that is needing food for the camp because there starting to run outand he said how much food you bring him is how much gold you get. but of course this is just what I think and I think that would be pretty cool I don't know about you guys but type back and give me your opinion.

Online Events

This thread is meant to be used to communicate and coordinate online events, times and availability of Wyrm Raider Guild Blood Brothers.

Wyrm Raiders Guild Region

I propose that we use this area as for our intial adventure...we can place Blood Moon Castle in those cute little mts there and put the homeland out on the plains north of the Teilight Tower...maybe one day we could read up on Twilight and turn it into a dungeon crawl module...the enchanted forest can be part of Neverwinter Woods...this will make things very easy.

Homeland Module Test

Well, the Homeland is beautiful. I did want to mention, I fell asleep walking thru it. :-)

Is there anyway to go fishing in that place? It would be cool if I could make him sit down and fish a little, maybe start a campfire and clean and eat the fish. Watch the trout jump up the waterfalls. Need a couple of bears trying to catch them, too.

Oh, yeah. It would also be cool to see the White Rabbit run by every now and then claiming how late he was, and disappear into a hole.

Guild Membership

Wyrm Raiders is still in its infancy. Once the Guild is open to public membership, this post will be updated with an email contact for membership requests.

The current Blood Brother membership: