1/28/2005

Module Building Organization

I am starting this thread for you guys to use to hash out how you want to handle/organize this. Post each of your comments on the blog, not via email. I am about to leave to go to Showlow and ski, will be back on Sunday. I expect to be able to read back thru this thread the entire history on how you guys plan to organize and assign ownership, etc. of this. So, when I get back, I can learn all of it as if I were a new member of the Guild, and get completely up to speed on it. :-)

1/27/2005

Blood Moon Castle Module Test

I have sent Chip the module that I created that is the basic exterior of Blood Moon Heights and the Caslte...this is not a complete mod. Only the exterior and it has very few details...I'm gonna try to change the sounds...to a kind of deserted haunted set of sounds and place some encounters with ghosts if at all possible. I also have alot of doors availible to add new areas in with....but snoop around on it a bit and see what you think...see if this kind of goes along with what you all were thinking about or see if you like it enough to replace your imaginings.
Pop, if you have an area that is a city interior area that you have put alot of energy into it can be imported into fairly easily...I have a set of castle "walls" that make up a inner veil of the castle's defenses...within them I've placed some buildings...we could import your area to be in the insides of some of those buildings if need be.

1/26/2005

Posting Images to WyrmRaiders

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Proposed Back Story of the Guild

Read through this...make sure that no one finds anything to be particularly odiferous and give a yay or nay





The call has gone out and the Raiders are gathering. An Uthgardt tribe in the west has penetrated to deeply into the Wyrm's lands. The Blood moot has begun and soon...three days hence...we shall all ride to battle together under the Blood Moon. First to arrive are wandering bands...the horsemen of the Blood Moon. They bring the rangers, barbarians and druids. They are composed mostly of the uncivilized races. There are even Uthgardt among them, they all know that the Uthgardt tribe in the west has pushed the Wyrm to far this time. The Blood Moon will rise and these savages will be cleansed from the Wyrm's birthright. Next to arrive will be the goodly raced Raiders. These will be the city dwelling fighters, scouts, rogues and knowledge seeking spell casters. The holy men among us will trickle in slowly...all coming from there various monasteries, temples and dojos as will the wandering minstrels and sorcerers. But all will come, none shall ignore the call of the Blood Moon.

The Blood Moon is an organization that uses a series of initiations and indoctrination ceremonies to train its future members, all of which are orphaned or ex-slave children. The Blood Moon raises them in its own apprentice style education system and enforces strict codes of conduct, Spartan material access and exceptionally high achievement standards. Group punishment is used insure utter loyalty to each other and team work. All Raiders are branded with a tattoo on the chest of the Blood Moon upon achieving entrance into the Blood Moon at maturity.
Within the Blood Moon it is understood that the Wyrm will take to the sky during battle, though it rarely intervenes, in fact is has been a generation in human terms since it last descended upon the field of battle. The Blood Moon also always rises above us during battle or its aftermath.
The Blood Moon has extensive access to the northern regions were its larger bands roam and has secret lodges within the city-states of the Frozen North. It is from these city based lodges that is agents jocky for power and influence amongst the city dweller's. These lodges are very useful equipment and resupply depots, with extensive facilities, for Blooded Ones on great missions for the elders. It has one central structure. An ancient massive castle, half crumbling off the edge of a cliff, built upon the ruins of one of Netheril's fallen cities. Beneath the castle lies a vast complex of tunnels and fissures some of which contain the ruins of the ancient Netherilian structures...crumbled and smashed from the Great Fall. The Hall's of the Wyrm are ancient and filled with Ghosts both friendly and violent. Some rooms are inhospitable due to their supernatural inhabitants while in others the vaporous occupants go about their odd daily ethereal routines. Despite being haunted the Raiders do send all of their apprentices to Blood Moon Castle during important times of the year to undergo training and indoctrination. Many elderly Raiders also reside in the ancient hall's rooms. It is here that conflicts among the many different Blood Moon factions, clans and bands ask their elders to hear disputes and attempt to resolve conflict through the holding of duels and contests of physical and mental and debate prowess. The Elders will also often send out a call for Blooded heroes to step forward and accept dangerous quests that will bring the Blood Moon honor, glory and power.

1/25/2005

Blog Description

I don't know about you guys, but I had so much fun talking about what to name the guild that it is just really had for me to let the discussion just drop. So, I think we should now start talking about Why we are the Wyrm Raiders and what the Blood Moon is and what it all means. I think that once we have that figured out then we will be able to decide what the blog discription is.